A program, not a pile of tips
The
Curriculum
Six units of GTO fundamentals, drafted as one blueprint. Each unit teaches one idea, defines its vocabulary, and ends with a drill. Numbered. Ordered. No decoration that isn't structure.
Section 01 — the units
Six drawings, one machine
Hover a row: the blueprint activates. Every unit opens as a full lesson — the idea, the vocabulary, a drill with a hidden answer, and the takeaway you carry to the table.
Section 02 — the levels
Three passes over the plan
Foundations
3 units · ~19 min
The mental shift. Ranges over hands, the power of the seat, and never entering a pot wrong.
- 01Think in Ranges, Not Hands
- 02Position Is Power
- 05Preflop Foundations
Core
2 units · ~15 min
The math room. Price every call, learn the unbeatable baseline, then earn the right to break it.
- 03Pot Odds & Equity
- 04GTO, Then Exploit
Edge
1 unit · ~6 min
The long run. Bankroll as portfolio management — survive variance so skill gets time to matter.
- 06Bankroll & Variance
Study like an engineer, bet like a solver
The curriculum is the drawing; the table is the build. Take the archetype quiz to find where your blueprint has a leak.